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Peach How to Throw Turnip and Catch Again

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Turnips are the get-to nickname for Peach'south Down Special Move, the Vegetable. For basic data almost the Vegetable movement, go to the Vegetable folio. This page contains techniques for advanced apply of Turnips in competitive Melee play.

Contents

  • ane Uses
    • 1.1 General
    • 1.two Edgeguarding
    • 1.iii Turnips Out of Shield
    • one.four Turnip Throw Cancel
    • 1.5 Reverse Turnip Throw Edgehog
    • 1.6 Turnip Pull Cancel

Uses

Peach pulling out a normal turnip

Full general

Turnips are some of the nigh versatile projectiles in the game. They can exist used in almost any situation: edgeguarding, leading in, throwing out of the player'due south shield, etc.; the downside, withal, is that Peach first has to pluck them from the basis. Turnips are also quite slow when thrown, in effect making them the slowest projectiles in the entire game. Turnips very rarely lack a employ; the player should therefore be pulling turnips at any free moment: when the player has the space/time and nothing more useful to do (similar standing a combo or edgeguarding).

Short Hop Turnip throws are overnice for short range lead-ins against grounded opponents, while full jump tosses are useful for getting inside from further away past occupying your opponent with the oncoming vegetable. A Short-Hopped Turnip is also faster than a standing turnip in terms of startup frames. They are both useful for distracting opponents and starting combos. Turnips are also primarily used in conjunction with Float Canceled aerials, merely annotation that you cannot throw turnips while floating (though y'all tin drop them; see the Vidjocancel). When y'all jump with the intention of leading in with a turnip, recall the post-obit:

  • Jump
  • Concur the button
  • Throw the turnip
  • Printing Downwardly to float
  • Go on with whatsoever one of your aerials.

The player can likewise throw a turnip into a double-jumped aerial.

While actor can apply aerials showtime and throw a turnip afterward, this method is less useful since the role player is literally throwing away your ability to lead in with an attack that cannot be punished effectively. But sometimes, the histrion may want--or need--that actress harm, and it is easier to lead in with an aerial; a prime example of such a scenario would be a match against Mario: his greatcoat effectively shuts down nearly all turnips, simply his poor range and decent priority lose to Peach's aerials.

Edgeguarding

Turnips likewise prove extremely useful in edgeguarding. Sometimes throwing turnips out while characters are recovering from far away works wonders, just your best bet is generally to wait until he or she comes to the stage, jump out a little, and throw the turnip downward. This ruins the recovery of many-a character, only you must make sure that it hits him or her abroad from the phase. Hitting an opponent toward the stage tin can brand him or her rebound downwards, but often your opponent volition tech wall spring and recover normally. Also, many characters with amazing vertical recovery--like Marth--tin can easily use their Up B to foil your plan. While edgeguarding with turnips generally works, the player must exercise caution considering some people accept become fairly adept at simply catching the turnips in mid-air. Some Samus players tin catch your turnips and bomb off of them to recover fifty-fifty more! And, as already stated, other characters are proficient at reflecting the thrown vegetables, such as Mario and Doc.

Turnips Out of Shield

Turnips are useful even while shielding, mainly considering the player tin shield cancel with a bound or turnip throw. If the player presses A with a turnip in hand and your shield upwards, you volition throw your turnip. This is generally only useful when someone has y'all trapped in your shield and you lot cannot seem to rid yourself of your turnip and simply attack, or when the opponent is outside of grab range. But an interesting tactic requires the player to shield, bound, and press Z (or simply concur spring) without whatsoever direction to item-drop the vegetable, a 1-frame(!) action. Depending on when you hitting Z, the turnip will either drop right in front of you (if you lot hitting Z immediately or merely hold R) or right behind you lot (if you hesitate). The dazzler lies in the fact that the drib basically lacks an animation, and the stun from the striking allows you lot to follow upwards with a Bladder Canceled Down Aeriform A into basically whatsoever attack or grab. It is a squeamish variation on the simple shield grab; it tin can too consequence in some nice damage-building.

Also, though this technique, only like item-dropping, can be used by any character with whatever item, the role player tin can throw your turnip while rolling (dodging). Using this maneuver, the player tin actually throw a turnip (or any other item you may exist belongings) in the direction opposite the one which you are facing. To practice this, initiate the roll and either immediately hitting A (or Smash Frontwards A for a Smash Throw) or filibuster it slightly to roll just barely before throwing said particular.

Hit whatever jump push followed by Upwards A (or the C-stick) volition make Peach throw the turnip upward.

Likewise, Smashing Forrard and striking A will make Peach throw the detail with her dash-throw animation, which has much more lag.

Turnip Throw Cancel

This is a nice trivial trick with limited use. The idea is to throw your arm backward to begin your turnip throw animation, just the never leaves Peach'southward hands. At that place are probably ways to do this in other situations, only there is only one known way to perform the motion with certainty. One time you grab a turnip, Brusque Hop with Peach. At the peak of her jump (or but as she starts to descend), fast autumn and throw the turnip downwards at the same time (but slam Downwards and Z together) and she will land on the ground, begin her throw animation, but keep the turnip in hand. Once once again, this technique is mostly for show, but it tin can at least add to your arsenal of mindgames.

Opposite Turnip Throw Edgehog

This tactic is similar in use to how other characters may mindgame before edgehogging, such as a Yoshi walking off the stage and double-jumping to grab the ledge immediately or a Sheik reverse needle-canceling a ledgegrab. The reward with this technique is that you can grab the ledge quickly and gain the fabled ledgegrab invincibility. In this style, Peach cannot go upsot by the hitbox of the opponent's Upwards B, and you lot tin just equally easily render to the stage to attack the opponent on the off-chance that he or she does make it dorsum. The execution is simple; the timing, hard. Turnip in hand, nuance off the stage. The second you begin to fall, double-jump and throw a turnip toward the stage. If timed properly, you should grab the ledge fairly quickly. The difficult part comes in timing the double-spring: if y'all throw your turnip too early on, you will not grab the ledge; throw it also tardily, however, and you will fail to grab the ledge quickly enough for it to exist useful. If your turnip barely clears over the ledge, you should exist (roughly) timing this technique correctly.

Turnip Pull Cancel

This is a tactic that'south useful for moving away while pulling a turnip, which is useful for obvious reasons. In that location are two ways to do it. The start is to nuance towards the ledge, and the moment before you start to fall off, pull a turnip. The limited corporeality of slide Peach has should tip her over the edge while in her turnip pulling blitheness. This works with any platform. The other is done while floating, and and then while floating backwards, landing on the edge of a platform or stage while facing away from information technology, and pulling a turnip. The limited sliding from the landing should tip you lot over and go on your pull animation. This doesn't work if you face the ledge, because mostly when you lot land from the float when facing the ledge, you'll simply exist stopped by the "falling over" animation.

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Source: https://supersmashbros.fandom.com/wiki/Turnips#:~:text=To%20do%20this%2C%20initiate%20the,Peach%20throw%20the%20turnip%20upward.

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